Akari was my final year project at Kingston University. The game is a hybrid of a top down shooter and a third-person action adventure. The game combines three games engines, Irrlicht a graphics engine, Irrklang a 3D sound engine and Bullet Physics an open source physics engine. It is written in C++ and the IDE I used was Visual Studio 2010. Our university had a motion capture suit and we used it to record animations and apply them to our main character.


Motion Capture Sessions

3D Renders

3D Characters created by Ivy Tsai

Concept Art

Concept art by Ivy Tsai


C++ Programming 90%
Motion Capture Recording 5%
Documentation 5%