Project Description
Akari was my final year project at Kingston University. The game is a hybrid of a top down shooter and a third-person action adventure. The game combines three games engines, Irrlicht a graphics engine, Irrklang a 3D sound engine and Bullet Physics an open source physics engine. It is written in C++ and the IDE I used was Visual Studio 2010. Our university had a motion capture suit and we used it to record animations and apply them to our main character.
Gameplay
Motion Capture Sessions
3D Renders
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3D Characters created by Ivy Tsai
Concept Art
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Concept art by Ivy Tsai
Contribution
[progress percentage=”5″]Motion Capture Recording[/progress]
[progress percentage=”5″]Documentation[/progress]