Commando Jack was the second title I worked on with Colossal Games. I was present from the inception of the game and early development but I took some time off to continue my undergrad studies. I returned briefly towards the end of the development cycle to do some quality assurance work.

Review

Gameplay

Contribution

Game Design 90%
Quality Assurance 10%

Responsibilities

  • Brainstorm and list key gameplay elements.
  • Create 3D placeholder assets.
  • Some light quality assurance testing.

Lessons Learned

  • I learned the pipeline of games development with a small team.
  • I learned how to beta test a game effectively.

Developer

Publisher