<strong>Unity Programmer</strong>
Unity ProgrammerJanuary 2014 - present
Founded in 2013, Victory Square Games is a Vancouver based game development studio who strive to tell stories through video games.

Contribution

Unity Development 70%
Project Planning and Research 20%
Project Management 10%

Responsibilities

  • Ensuring the completion of mobile based games.
  • Unity programming.
  • Game design.
  • Completing SR&RD logs.
  • Updating and tracking tasks on Jira.
  • Assisting with the management of our team.

Lessons Learned

  • The further development of my C# skills.
  • Unity development.
  • Rapid prototyping.
  • Feature prioritization.
  • Versioning.
  • Development resource management.
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<strong>Co-founder</strong>
Co-founderMay 2013 - present
Orbits is a new digital workplace for under-the-radar productive and proactive people that helps flesh out and manage ideas. It improves the culture of productivity by bringing new ways of organizing, working and collaborating.

Contribution

Client-side Development 50%
Project Management 20%
Market Research 10%
Pitch Building 10%
Business Development 10%

Responsibilities

  • Develop the client for the tool.
  • Pitch presentations.
  • Set and track project tasks.
  • Contact users to gain validation for the platform.
  • Market and competitive research.

Lessons Learned

  • I learned how to be business minded when approaching new projects.
  • I learned how to pitch and present with confidence and clarity.
  • I learned the various tools and importance of conflict resolution.
  • I learned the web development process.
  • I learned how to critically evaluate myself and how to improve my communication skills.
  • I learned how to effectively project manage.
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<strong>Graduate Student - Producer</strong>
Graduate Student - ProducerJanuary 2013 - May 2013 (4 Months)
We formed Team Chinchilla during the 2nd semester of our Masters of Digital Media course. We developed Balance, an iOS game that teaches players the value of balancing their lives and sustaining the environment. It was developed for the First Nations Technology Council under the guidance of Roadhouse Interactive. We presented and demoed the game at the FNTC STRONG conference.

Contribution

Games Production 50%
Documentation 20%
3D Asset Creation 10%
Project Management 10%
Programming 10%

Responsibilities

  • Manage the development of the game.
  • Compile all of the game assets (scripts/models/
    materials) within Unity.
  • Set Tasks and Milestones.
  • Assist in the development of assets.
  • Set up the documentation and managed it.

Lessons Learned

  • I learned how to deal with making hard decisions, it still is not easy but I feel prepared for them.
  • I learned the importance of the agile development process.
  • I learned how to manage a team of developers.
  • Improved on my Games Production skills.
  • Improved my technical skills (I can now use Unity!).
  • Improved on my public speaking abilities with CTV and go! Vancouver.
  • Learned how to conduct client meetings.
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<strong>Graduate Student - UX/UI Designer</strong>
Graduate Student - UX/UI DesignerSeptember 2012 - January 2013 (4 Months Part-Time)
Pacific News Group approached the school in September 2012. We were assigned to them and they acted as our clients. They asked for us to help them find a way to appeal to the 18-35 demographic. We decided to reevaluate the design of their current new app and rebrand it as comPress. We improved the user interface and designed it in a way that is graphically more appealing, customizable and redelivered the content into small chunks. We were fortunate enough to be given the opportunity to present our app for the executives at the Pacific News Group headquarters.

Contribution

UI Design 60%
UX Design 30%
Documentation 10%

Responsibilities

  • Assist with the design of the application
  • Create GUI assets
  • Assist with the documentation

Lessons Learned

  • I became more familiar with the agile project management mythology.
  • I learned how to manage my time well. (Juggling project work and electives)
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<strong>Liaison Officer</strong>
Liaison OfficerJuly 2012 - August 2012 (1 Month)
I was selected as a potential OBS employee in August 2011. After a training and examination period, I was one out of the ten Liaison Officers for the basketball arena at the 2012 London Olympic Games.

Contribution

Commentary Position Management 70%
Mixed Zone Management 30%

Responsibilities

  • I assisted in commentary position operations
  • Escorted broadcasters to their appropriate camera locations
  • Escorted athletes through the mixed zone
  • Managed athlete and broadcaster interviews
  • Managed the observer seats
  • Helped ‘Rights Holing Broadcasters’ with their enquires
  • Managed the various bookable facilities within the Basketball Arena

Lessons Learned

  • I learned how to deal with uncooperative people.
  • I learned how to be firm with people and not take no for an answer.
  • I learned how to keep cool in heated situations.
  • I learned how to manage large groups of people.
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Liquid Production Innovations

Graphic Designer / 3D ArtistJune 2012 - May 2013 (11 Months)
I worked remotely as a freelance Graphic Designer and 3D Artist on a game called Bar Defender.

Contribution

3D Character Artist 50%
UI Design 40%
3D Character Animation 10%

Responsibilities

  • To create design, model and animate the main character of the game.
  • To create GUI assets.

Lessons Learned

  • I learned how to work remotely.
  • I learned how to value my work.
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<strong>Intern Game Designer</strong>
Intern Game DesignerNovember 2010 - June 2012 (1 Year 7 Months)
I worked closely with experienced game designers and I worked on two games for the iPhone/iPad, including the game ‘Commando Jack’. I created in-game objects and environments, level design, game design and beta tested each game.

Contribution

Game Design 70%
Quality Assurance 30%

Responsibilities

  • Brainstorm and list key gameplay elements.
  • Design levels.
  • Create 3D placeholder assets.
  • Beta test each game, record any bugs and give improvement suggestions.

Lessons Learned

  • I learned the pipeline of games development with a small team.
  • I learned how to beta test a game effectively.
  • I learned a bit about business management.