Balance

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We formed Team Chinchilla during the 2nd semester of our Masters of Digital Media course. We developed Balance, an iOS game that teaches players the value of balancing their lives and sustaining the environment. It was developed for the First Nations Technology Council under the guidance of Roadhouse Interactive. We presented and demoed the game at the FNTC STRONG conference.

Development Blog

Gameplay

Media Coverage



Contribution

Games Production 50%
Documentation 20%
3D Asset Creation 10%
Project Management 10%
Programming 10%

Responsibilities

  • Manage the development of the game.
  • Compile all of the game assets (scripts/models/
    materials) within Unity.
  • Set Tasks and Milestones.
  • Assist in the development of assets.
  • Set up the documentation and managed it.

Lessons Learned

  • I learned how to deal with making hard decisions, it still is not easy but I feel prepared for them.
  • I learned the importance of the agile development process.
  • I learned how to manage a team of developers.
  • Improved on my Games Production skills.
  • Improved my technical skills (I can now use Unity!).
  • Improved on my public speaking abilities with CTV and go! Vancouver.
  • Learned how to conduct client meetings.

Team

Bettsina Walkinson
Bettsina WalkinsonArt Director
Ligia Brosch
Ligia BroschProject Manager
Henrique Arrais
Henrique ArraisGame Designer
Shania Lo
Shania Lo3D Artist
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Commando Jack

Commando Jack

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Commando Jack was the second title I worked on with Colossal Games. I was present from the inception of the game and early development but I took some time off to continue my undergrad studies. I returned briefly towards the end of the development cycle to do some quality assurance work.

Review

Gameplay

Contribution

Game Design 90%
Quality Assurance 10%

Responsibilities

  • Brainstorm and list key gameplay elements.
  • Create 3D placeholder assets.
  • Some light quality assurance testing.

Lessons Learned

  • I learned the pipeline of games development with a small team.
  • I learned how to beta test a game effectively.

Developer

Publisher

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Diabotical

Diabotical

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Diabotical was one of my projects for my Games Production course at Kingston University. The class was to teach us the role of Producer and Project Manager by documenting a game development process. My role was 3D artist and animator so I created all of the art for the game. I also came up with the games concept and theme.

Videos



Contribution

3D Modelling 45%
3D Animation 25%
Game Design 20%
Project Management 10%

Responsibilities

  • Model and animation 3D characters and assets.
  • Compile all of the game assets (scripts/models/
    materials) within Unity.
  • Set Tasks and Milestones.

Lessons Learned

  • I learned basic production management techniques.
  • I practiced my 3D art skills.
  • I Improved on my Games Production skills.
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Bar Defender

Bar Defender

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I worked remotely as a freelance Graphic Designer and 3D Artist on a game called Bar Defender.

Contribution

3D Character Artist 50%
UI Design 40%
3D Character Animation 10%

Responsibilities

  • To create design, model and animate the main character of the game.
  • To create GUI assets.

Lessons Learned

  • I learned how to work remotely.
  • I further improved my graphic design skills.

Bro

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Bro is a light-hearted 3D animated web series about two innocent, mute humanoids and their life in a simulated reality experiment. Big Bro and Lil Bro live in a simulated world that is solely populated by cardboard silhouettes of people. The simulated reality is haphazardly maintained by unseen beings that manage to change the environment without the knowledge of the two siblings. The brothers will learn about life from their own experiences and relationship with each other, thus encouraging the audience to think about their own lives and about themselves. Together they question the purpose of life, how it should be lived, and the value of friends and family. Production has been put on hold for now and may continue in the near future.

3D Renders

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Render 2
Render 1

Concept Art

Standing
thinking

Concept art by Mike Tam.

Videos



Contribution

3D Character Artist 80%
Storyboarding 20%