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Ultra Casual

Ultra Casual

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In partnership with Microsoft and MITACS, Victory Square Games is to produce 12 “ultra casual” games for Windows in the hopes of discovering more efficient ways to develop engaging casual experiences. What was unique about this project is that we were given only 5 days to develop and publish each game to the Windows Store.

Responsibilities

  • Ensuring the completion of mobile based games.
  • Unity programming.
  • Game design.
  • Completing SR&RD logs.
  • Updating and tracking tasks on Jira.
  • Assisting with the management of our team.

Lessons Learned

  • The further development of my C# skills.
  • Unity 2D development.
  • Rapid prototyping.
  • Feature prioritization.
  • Jira.
  • Development resource management.

Contribution

Unity Development 90%
Project Management 10%

Games

Boximals Strike



The cheerful Rizzy Rabbit prepares for the big game in the Sahara! Tap to swing the baseball bat and hit the baseball! Don’t get hit with the ball! Collect hearts for health, and watch for other surprises!

Boximals Dunk



Boximal’s Dunk, the exciting new basketball featuring Kooing Kitten. Swipe to shoot, make a basket and feel the satisfaction of a basket made. Get ready for rapid fire!

Astro Dash



The intrepid galactic explorer, Captain Russell, flies bravely into certain death to defend life, liberty, and the noble British Space Collective – or so he’s been told. Swipe to maneuver through the asteroid field and activate Russell’s hyper-drive to obliterate the evil blob creatures of Gloob, floating malignantly in the red oceanic fluid of their home planet!

Boximals Soccer



Work in progress.

Boximals Hockey



Work in progress.

Boximals Match



Work in progress.

Office Bear: Internship



Work in progress.

Office Bear: Mail Room



Work in progress.

Office Bear: File Room



Work in progress.

Team

Jeffrey Jang
Jeffrey JangArt Director
Dennis Thisner
Dennis ThisnerProject Manager
Shad Miller
Shad MillerProgrammer
Sam Chandola
Sam ChandolaProject Lead
Riley Godard
Riley GodardLead Programmer
Adrian Teixeira
Adrian TeixeiraArtist
Evan Yates
Evan YatesProgrammer
Chris Guillergan
Chris GuillerganArtist
Eric Mouawad
Eric MouawadSound Designer
Jason Jarvis
Jason JarvisQuality Assurance
Kimberly Voll
Kimberly VollMentor
Tommy Lee
Tommy LeeMicrosoft Contact

Orbits

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Orbits is a new digital workplace for under-the-radar productive and proactive people that helps flesh out and manage ideas. It improves the culture of productivity by bringing new ways of organizing, working and collaborating.

Video

Contribution

UI Development 50%
Project/Production Management 30%
Business Development 20%

Responsibilities

  • Manage the team and the production of the web app.
  • Manage the documentation.
  • Create a Business Plan

Lessons Learned

  • I learned about the web app development life cycle.
  • I have the chance to practice my project management skills.
  • I am learning how to start up a new venture.

Team

Bettsina Walkinson
Bettsina WalkinsonArt Director
Bony Banerjee
Bony BanerjeeUX Designer
Henrique Arrais
Henrique ArraisUX Designer
Ivy Sang
Ivy SangUI Designer

Shyness

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Shyness is a unique game based around the concept of being shy and how we may act irrationally in social situations. The game deeply resonates with people as it explores raw human emotion.

The game was originally developed in 48 hours for the 2013 Vancouver Global Game Jam using Flash but it was then ported over to Starling and iOS.

Each level the player is given a scenario where he can see the main character and a crowd a girls, one of them being the girl of his dreams. The player must guide the main character through the crowd of girls to reach the one he loves by drawing him a path to follow. If the main character comes into contact with one of the regular girls, he will become overwhelmed with shame and run away, starting the stage from the beginning. As the main character is so shy, he will close his eyes preventing all girls from being seen, bringing a memory element into the game.

Gameplay

Contribution

Actionscript 3.0 Programming 95%
2D Animation 5%

Team

Henrique Arrais
Henrique ArraisGame Designer
Ivy Sang
Ivy SangArtist