Ultra Casual
Current Projects, Game Design, Programming, Project Management
In partnership with Microsoft and MITACS, Victory Square Games is to produce 12 “ultra casual” games for Windows in the hopes of discovering more efficient ways to develop engaging casual experiences. What was unique about this project is that we were given only 5 days to develop and publish each game to the Windows Store.
Responsibilities
- Ensuring the completion of mobile based games.
- Unity programming.
- Game design.
- Completing SR&RD logs.
- Updating and tracking tasks on Jira.
- Assisting with the management of our team.
Lessons Learned
- The further development of my C# skills.
- Unity 2D development.
- Rapid prototyping.
- Feature prioritization.
- Jira.
- Development resource management.
Contribution
Games
Boximals Strike
The cheerful Rizzy Rabbit prepares for the big game in the Sahara! Tap to swing the baseball bat and hit the baseball! Don’t get hit with the ball! Collect hearts for health, and watch for other surprises!
Boximals Dunk
Boximal’s Dunk, the exciting new basketball featuring Kooing Kitten. Swipe to shoot, make a basket and feel the satisfaction of a basket made. Get ready for rapid fire!
Astro Dash
The intrepid galactic explorer, Captain Russell, flies bravely into certain death to defend life, liberty, and the noble British Space Collective – or so he’s been told. Swipe to maneuver through the asteroid field and activate Russell’s hyper-drive to obliterate the evil blob creatures of Gloob, floating malignantly in the red oceanic fluid of their home planet!
Boximals Soccer
Boximals Hockey
Boximals Match
Office Bear: Internship
Office Bear: Mail Room
Office Bear: File Room
Team
Commando Jack
3D Modelling, Game Design, Quality Assurance
Commando Jack was the second title I worked on with Colossal Games. I was present from the inception of the game and early development but I took some time off to continue my undergrad studies. I returned briefly towards the end of the development cycle to do some quality assurance work.
Review
Gameplay
Contribution
Responsibilities
- Brainstorm and list key gameplay elements.
- Create 3D placeholder assets.
- Some light quality assurance testing.
Lessons Learned
- I learned the pipeline of games development with a small team.
- I learned how to beta test a game effectively.
Diabotical
3D Animation, 3D Character Rigging, 3D Modelling, Game Design
Diabotical was one of my projects for my Games Production course at Kingston University. The class was to teach us the role of Producer and Project Manager by documenting a game development process. My role was 3D artist and animator so I created all of the art for the game. I also came up with the games concept and theme.
Videos
Contribution
Responsibilities
- Model and animation 3D characters and assets.
- Compile all of the game assets (scripts/models/
materials) within Unity. - Set Tasks and Milestones.
Lessons Learned
- I learned basic production management techniques.
- I practiced my 3D art skills.
- I Improved on my Games Production skills.
Akari
Game Design, Programming
Akari was my final year project at Kingston University. The game is a hybrid of a top down shooter and a third-person action adventure. The game combines three games engines, Irrlicht a graphics engine, Irrklang a 3D sound engine and Bullet Physics an open source physics engine. It is written in C++ and the IDE I used was Visual Studio 2010. Our university had a motion capture suit and we used it to record animations and apply them to our main character.
Gameplay
Motion Capture Sessions
3D Renders



Concept Art

