gamecollage-2
Permalink Gallery

Ultra Casual

Ultra Casual

, , ,

In partnership with Microsoft and MITACS, Victory Square Games is to produce 12 “ultra casual” games for Windows in the hopes of discovering more efficient ways to develop engaging casual experiences. What was unique about this project is that we were given only 5 days to develop and publish each game to the Windows Store.

Responsibilities

  • Ensuring the completion of mobile based games.
  • Unity programming.
  • Game design.
  • Completing SR&RD logs.
  • Updating and tracking tasks on Jira.
  • Assisting with the management of our team.

Lessons Learned

  • The further development of my C# skills.
  • Unity 2D development.
  • Rapid prototyping.
  • Feature prioritization.
  • Jira.
  • Development resource management.

Contribution

Unity Development 90%
Project Management 10%

Games

Boximals Strike



The cheerful Rizzy Rabbit prepares for the big game in the Sahara! Tap to swing the baseball bat and hit the baseball! Don’t get hit with the ball! Collect hearts for health, and watch for other surprises!

Boximals Dunk



Boximal’s Dunk, the exciting new basketball featuring Kooing Kitten. Swipe to shoot, make a basket and feel the satisfaction of a basket made. Get ready for rapid fire!

Astro Dash



The intrepid galactic explorer, Captain Russell, flies bravely into certain death to defend life, liberty, and the noble British Space Collective – or so he’s been told. Swipe to maneuver through the asteroid field and activate Russell’s hyper-drive to obliterate the evil blob creatures of Gloob, floating malignantly in the red oceanic fluid of their home planet!

Boximals Soccer



Work in progress.

Boximals Hockey



Work in progress.

Boximals Match



Work in progress.

Office Bear: Internship



Work in progress.

Office Bear: Mail Room



Work in progress.

Office Bear: File Room



Work in progress.

Team

Jeffrey Jang
Jeffrey JangArt Director
Dennis Thisner
Dennis ThisnerProject Manager
Shad Miller
Shad MillerProgrammer
Sam Chandola
Sam ChandolaProject Lead
Riley Godard
Riley GodardLead Programmer
Adrian Teixeira
Adrian TeixeiraArtist
Evan Yates
Evan YatesProgrammer
Chris Guillergan
Chris GuillerganArtist
Eric Mouawad
Eric MouawadSound Designer
Jason Jarvis
Jason JarvisQuality Assurance
Kimberly Voll
Kimberly VollMentor
Tommy Lee
Tommy LeeMicrosoft Contact
Commando_JAck_Logo_white
Permalink Gallery

Commando Jack

Commando Jack

, ,

Commando Jack was the second title I worked on with Colossal Games. I was present from the inception of the game and early development but I took some time off to continue my undergrad studies. I returned briefly towards the end of the development cycle to do some quality assurance work.

Review

Gameplay

Contribution

Game Design 90%
Quality Assurance 10%

Responsibilities

  • Brainstorm and list key gameplay elements.
  • Create 3D placeholder assets.
  • Some light quality assurance testing.

Lessons Learned

  • I learned the pipeline of games development with a small team.
  • I learned how to beta test a game effectively.

Developer

Publisher

Thumbnail10
Permalink Gallery

Diabotical

Diabotical

, , ,

Diabotical was one of my projects for my Games Production course at Kingston University. The class was to teach us the role of Producer and Project Manager by documenting a game development process. My role was 3D artist and animator so I created all of the art for the game. I also came up with the games concept and theme.

Videos



Contribution

3D Modelling 45%
3D Animation 25%
Game Design 20%
Project Management 10%

Responsibilities

  • Model and animation 3D characters and assets.
  • Compile all of the game assets (scripts/models/
    materials) within Unity.
  • Set Tasks and Milestones.

Lessons Learned

  • I learned basic production management techniques.
  • I practiced my 3D art skills.
  • I Improved on my Games Production skills.

Akari

,

Akari was my final year project at Kingston University. The game is a hybrid of a top down shooter and a third-person action adventure. The game combines three games engines, Irrlicht a graphics engine, Irrklang a 3D sound engine and Bullet Physics an open source physics engine. It is written in C++ and the IDE I used was Visual Studio 2010. Our university had a motion capture suit and we used it to record animations and apply them to our main character.

Gameplay

Motion Capture Sessions

3D Renders

3D Characters created by Ivy Tsai

Concept Art

Concept art by Ivy Tsai

Contribution

C++ Programming 90%
Motion Capture Recording 5%
Documentation 5%