In partnership with Microsoft and MITACS, Victory Square Games is to produce 12 “ultra casual” games for Windows in the hopes of discovering more efficient ways to develop engaging casual experiences. What was unique about this project is that we were given only 5 days to develop and publish each game to the Windows Store. [...]
Shyness
russell_kentish2014-03-17T00:46:41+00:00Shyness is a unique game based around the concept of being shy and how we may act irrationally in social situations. The game deeply resonates with people as it explores raw human emotion. The game was originally developed in 48 hours for the 2013 Vancouver Global Game Jam using Flash but it was then ported [...]
Akari
russell_kentish2013-06-24T05:46:12+00:00Akari was my final year project at Kingston University. The game is a hybrid of a top down shooter and a third-person action adventure. The game combines three games engines, Irrlicht a graphics engine, Irrklang a 3D sound engine and Bullet Physics an open source physics engine. It is written in C++ and the IDE [...]