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Skills
[progress percentage=”90″]C#[/progress]
[progress percentage=”90″]Games Production[/progress]
[progress percentage=”90″]Actionscript 3.0[/progress]
[progress percentage=”80″]3D Modelling and Animation[/progress]
[progress percentage=”75″]C++[/progress]
[progress percentage=”75″]HTML, Javascript and JQuery[/progress]
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[person name=”Russell Kentish” title=”Video Games Production” facebook=”https://www.facebook.com/russellkentish” linkedin=”http://www.linkedin.com/in/russellkentish”]I am a Masters of Digital Media graduate from the Centre for Digital Media. I have always had a keen interest in the creative industries, particularly video games. It gives me a lot of satisfaction to see people enjoying games that I had taken part in producing. Likewise, I have a great appreciation for the work developers have put into the making of a game as well as other software and I admire their accomplishments. I have a variety of employment experience that has built my communication skills, charisma, tolerance to working long hours and my ability to work in a team. I am now honing these skills to accomplish my goal of becoming a well rounded and successful video game producer. I always enjoy learning something new, I welcome critique on my work, and I always strive to be an honest and down to earth person.
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TV Appearances
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Software and Libraries
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[content_box title=”Photoshop” image=”http://russellkentish.com/wp-content/uploads/2013/03/Adobe_Photoshop_CS6_icon.png”]I use Photoshop mainly for creating textures for 3D assets using UV maps. I also use it for creating UI elements and for various other illustrations.[/content_box]
[content_box title=”Illustrator” image=”http://russellkentish.com/wp-content/uploads/2013/03/Adobe_Illustrator_Icon_CS6.png”]I used Illustrator for producing UI graphical elements.[/content_box]
[content_box title=”Premiere” image=”http://russellkentish.com/wp-content/uploads/2013/03/Adobe_Premiere_Pro_CS6_Icon.png”]I use Premiere for video and audio editing as well as for creating videos out of 3D rendered sequences.[/content_box]
[content_box title=”Flash” image=”http://russellkentish.com/wp-content/uploads/2013/03/Adobe_Flash_Professional_icon.png”]I have made a few games within Flash in Actionscript 3.0. I also use it to prototype applications, for vector drawing and as an IDE.[/content_box]
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[content_box title=”Starling” image=”http://russellkentish.com/wp-content/uploads/2013/03/fig01.gif”]I started using this library for the iPad game Shyness. It is similar to developing in Flash except it renders graphics from the GPU. It also utilizes touch controls.[/content_box]
[content_box title=”TexturePacker” image=”http://russellkentish.com/wp-content/uploads/2013/03/Tools_TP.jpg”]I use this tool for creating sprite sheets.[/content_box]
[content_box title=”Unity” image=”http://russellkentish.com/wp-content/uploads/2013/03/unity_01.jpg”]Unity is currently my engine of choice for development. I started using it with Balance and I am currently using it for the Ultra Casual project.[/content_box]
[content_box title=”Xcode” image=”http://russellkentish.com/wp-content/uploads/2013/03/new_hero20110308.jpg”]I use Xcode when I choose to develop in OSX rather than Windows.[/content_box]
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[content_box title=”Maya” image=”http://russellkentish.com/wp-content/uploads/2013/03/MayaLogo.png”]Maya is the tool I use the most for 3D graphics development. I started using it at Kingston University and I know its production pipeline extensively.[/content_box]
[content_box title=”Mudbox” image=”http://russellkentish.com/wp-content/uploads/2013/03/icon-128.png”]I use Mudbox mainly for modelling organic looking meshes.[/content_box]
[content_box title=”Motionbuilder” image=”http://russellkentish.com/wp-content/uploads/2013/03/cmu_mb.png”]I used this tool briefly during University for Akari. The school had a motion capture suit that we used to animate the main character. Motionbuilder helped us organize the movements to be used within Maya.[/content_box]
[content_box title=”3ds Max” image=”http://russellkentish.com/wp-content/uploads/2013/03/Autodesk-3ds-Max-2010.png”]I started using 3Ds Max at South Thames College for two years but I stopped using it once I started using Maya.[/content_box]
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[content_box title=”Excel” image=”http://russellkentish.com/wp-content/uploads/2013/03/xl.png”]I use spreadsheets often to help manage projects and to perform calculations.[/content_box]
[content_box title=”Visual Studio” image=”http://russellkentish.com/wp-content/uploads/2013/03/4307936121_5b5e51a790.jpg”]I use Visual Studio when developing with certain libraries, namely IrrLicht, BulletPhysics and IrrKlang. I also used it for OpenSceneGraph, OpenGL and the PSP SDK.[/content_box]
[content_box title=”Wrike” image=”http://russellkentish.com/wp-content/uploads/2013/03/Icon_mobile.png”]A project management tool that we used for Orbits.[/content_box]
[content_box title=”Eclipse” image=”http://russellkentish.com/wp-content/uploads/2013/03/icon.png”]Eclipse was the IDE that we used while developing Orbits. I worked on that project mainly as a UI developer.[/content_box]
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Education
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Lessons Learned
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- I learned the importance of project management
- I developed an appreciation for the business mindset
- I learned how to analyze myself objectively and critically
- I learned how to communicate effectively
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Skills
[progress percentage=”90″]Agile Project Management[/progress]
[progress percentage=”70″]Business Development[/progress]
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Classes
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- Business and Project Management
- Interdisciplinary Improvisation
- The Visual Story
- Foundations in Digital Media
- Game Design
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Lessons Learned
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- I learned how video games are made and various techniques of how to develop them.
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Skills
[progress percentage=”90″]Actionscript 3.0[/progress]
[progress percentage=”90″]Maya[/progress]
[progress percentage=”90″]Premiere Pro[/progress]
[progress percentage=”90″]Photoshop[/progress]
[progress percentage=”80″]Visual Studio[/progress]
[progress percentage=”80″]C++[/progress]
[progress percentage=”70″]IrrLicht[/progress]
[progress percentage=”70″]Python[/progress]
[progress percentage=”65″]C#[/progress]
[progress percentage=”50″]Bullet Physics[/progress]
[progress percentage=”50″]PSP Development Kit[/progress]
[progress percentage=”40″]OpenGL[/progress]
[progress percentage=”30″]XNA 4.0[/progress]
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Classes
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- Advanced Games Programming
- Games Production
- Advanced Computer Generated Imagery
- Virtual Reality
- Computer Animation
- Advanced Multimedia
- Advanced Programming Concepts
- Computer Games Development
- Strategy and Intelligent Games
- Operating Systems and Networking
- Graphics Software Embedded Language Programming
- Multimedia Design
- Project, Planning and Investigative Skills
- Computer Generated Imagery and Sound
- Programming Essentials
- Practical Programming
- HTML Programming and Internet Tools
- Introduction to Computer Games
- Games Fundamentals
- Mathematics and Statistics
- Fundamentals of Computer Imagery
- Light, Sound and Motion
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