We formed Team Chinchilla during the 2nd semester of our Masters of Digital Media course. We developed Balance, an iOS game that teaches players the value of balancing their lives and sustaining the environment. It was developed for the First Nations Technology Council under the guidance of Roadhouse Interactive. We presented and demoed the game [...]
Commando Jack
russell_kentish2013-06-24T07:32:32+00:00Commando Jack was the second title I worked on with Colossal Games. I was present from the inception of the game and early development but I took some time off to continue my undergrad studies. I returned briefly towards the end of the development cycle to do some quality assurance work. Review Gameplay Contribution [progress [...]
Diabotical
russell_kentish2013-06-24T03:43:42+00:00Diabotical was one of my projects for my Games Production course at Kingston University. The class was to teach us the role of Producer and Project Manager by documenting a game development process. My role was 3D artist and animator so I created all of the art for the game. I also came up with [...]
Bar Defender
russell_kentish2014-03-20T07:32:03+00:00I worked remotely as a freelance Graphic Designer and 3D Artist on a game called Bar Defender. Contribution [progress percentage="50"]3D Character Artist[/progress] [progress percentage="40"]UI Design[/progress] [progress percentage="10"]3D Character Animation[/progress] [one_half last="no"] Responsibilities [checklist] To create design, model and animate the main character of the game. To create GUI assets. [/checklist] [/one_half] [one_half last="yes"] Lessons Learned [...]
Bro
russell_kentish2013-06-24T07:18:06+00:00Bro is a light-hearted 3D animated web series about two innocent, mute humanoids and their life in a simulated reality experiment. Big Bro and Lil Bro live in a simulated world that is solely populated by cardboard silhouettes of people. The simulated reality is haphazardly maintained by unseen beings that manage to change the environment [...]