In partnership with Microsoft and MITACS, Victory Square Games is to produce 12 “ultra casual” games for Windows in the hopes of discovering more efficient ways to develop engaging casual experiences. What was unique about this project is that we were given only 5 days to develop and publish each game to the Windows Store. [...]
Commando Jack
russell_kentish2013-06-24T07:32:32+00:00Commando Jack was the second title I worked on with Colossal Games. I was present from the inception of the game and early development but I took some time off to continue my undergrad studies. I returned briefly towards the end of the development cycle to do some quality assurance work. Review Gameplay Contribution [progress [...]
Diabotical
russell_kentish2013-06-24T03:43:42+00:00Diabotical was one of my projects for my Games Production course at Kingston University. The class was to teach us the role of Producer and Project Manager by documenting a game development process. My role was 3D artist and animator so I created all of the art for the game. I also came up with [...]
Akari
russell_kentish2013-06-24T05:46:12+00:00Akari was my final year project at Kingston University. The game is a hybrid of a top down shooter and a third-person action adventure. The game combines three games engines, Irrlicht a graphics engine, Irrklang a 3D sound engine and Bullet Physics an open source physics engine. It is written in C++ and the IDE [...]