Orbits

2014-03-17T03:47:41+00:00

Orbits is a new digital workplace for under-the-radar productive and proactive people that helps flesh out and manage ideas. It improves the culture of productivity by bringing new ways of organizing, working and collaborating. Video Contribution [progress percentage="50"]UI Development[/progress] [progress percentage="30"]Project/Production Management[/progress] [progress percentage="20"]Business Development[/progress] [one_half last="no"] Responsibilities [checklist] Manage the team and the production [...]

Balance

2013-06-25T08:47:55+00:00

We formed Team Chinchilla during the 2nd semester of our Masters of Digital Media course. We developed Balance, an iOS game that teaches players the value of balancing their lives and sustaining the environment. It was developed for the First Nations Technology Council under the guidance of Roadhouse Interactive. We presented and demoed the game [...]

Shyness

2014-03-17T00:46:41+00:00

Shyness is a unique game based around the concept of being shy and how we may act irrationally in social situations. The game deeply resonates with people as it explores raw human emotion. The game was originally developed in 48 hours for the 2013 Vancouver Global Game Jam using Flash but it was then ported [...]

Akari

2013-06-24T05:46:12+00:00

Akari was my final year project at Kingston University. The game is a hybrid of a top down shooter and a third-person action adventure. The game combines three games engines, Irrlicht a graphics engine, Irrklang a 3D sound engine and Bullet Physics an open source physics engine. It is written in C++ and the IDE [...]

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